August 1, 2011

Learning

The all-important difference between a fluid designer and a plodding designer

Line By Line is a 12-part New York Times series on learning the basics of drawing, presented by the artist and author James McMullan. As McMullan explains it, "During the 12-week period of this column, I will be working on posters for Lincoln Center Theater as well as on a children's book, and I will share with you sketches from those processes if they seem to illuminate an aspect of drawing being discussed."

My friend Jessica Jones pointed me to the series and shared this critical insight...

"For those of us who are not artists/designers, it is actually quite comforting to see the many, many iterations that get discarded, but also disconcerting to see the nimbleness of the artist's move from one approach to several quite-different approaches.

"I've just thought about what it reminds me of: long ago, when I was doing linguistics (the course was, 'The Theory and Practice of Writing,' a terrible title for a vivid and wonderful course), I came across research on the differences between fluid writers and plodding writers (or 'good' vs 'bad' writers). And it had to do with this 'nimbleness.' Both the fluid and plodding writers will produce, say, a draft or drafts of an essay/poem/novel/article. The plodding writer will go back and tweak a word here, a phrase there, move this paragraph from here to there. But the fluid writer will step back, scrap the lot, and rewrite from scratch.

"In A. Scott Berg's wonderful biography of Max Perkins, the famous but reserved Scribners editor of Hemingway, Wolfe, Fitzgerald inter alia, Berg writes of Perkins' editorial process. Perkins would, say, receive hundreds and hundreds of pages from Wolfe, read them thoroughly, and then write to Wolf something like, 'There's a character who emerges in Chapter 2. I suspect that this character is the real voice of your book.' And Wolfe would dash off and rewrite, to much better effect, the whole caboodle. So the 'fluid' writers don't tweak; they rework, rethink, take a different approach.

"I am better at this 'reworking' with my own (infrequent) writing, but in my wee forays into design,' I know I am definitely a plodding tweaker. I don't do what a journalist teacher once said: 'Don't agonize over your lead paragraph; write SEVEN different lead paragraphs, and go with the one that most energizes you.'"

Someone who understands the processes that well cannot, in my opinion, claim status as a "non-artist/designer." Jessica points to one of the most critical talents a designer can possess — the ability to explore at will. A good designer (or writer) develops an ability to dig into a topic deep enough to find the treasure but no so deep that they can't climb back out of the hole.

tags

The first in the series: Getting Back to the Phantom Skill...

James McMullan's Line By Line — all twelve parts...

James McMullan's website...

Follow Chuck on Facebook...

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